Ninja Gaiden is worth your entertainment time
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| Review Date: March 6, 2010 |
| Reviewer: Chris Ellis, |
I was never a big Ninja Gaiden fan, but after playing this game I have become one. This game has everything that an action game should should have.
-Great graphics
- great action
- stellar boss battles
- and much more
Being the first installment, I suggest getting this game, if you are a fan of action games. Because you will most likely want to get sigma 2 after. The difficultly is somewhat annoying at time, but nothing to get hung up on, i.e. the ghost fish are a pain in the a**.
- the gameplay is great
- the story is ok
- and the characters are pretty cool.
There is little that is actually wrong with this game. I would actually give it 4.5 stars. I do not love this game, because I don't love games. I just find them entertaining, and that is what this game is. This game will give you some entertainment for a good ten to 12 hours in one sit through. Maybe more, that is just the story. There is modes after that you can play, and if you have online you can see where you can rank. Like I said, I suggest this game
The cons
- little bugs in the gameplay
- the ghost fish (I do not think they are fun in anyway). They should come up with a way to make them attack where they only consume up to half of your health at most. Watching Ryu being eaten to death by fish is just plain stupid. This is no reason not to get the game. It does happen a lot but not too much.
As you can see there are a lot more pros then cons to me. There is nothing perfect in this world, so if you are thinking about it. You should get it. |
Is the third time a charm?
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| Review Date: February 15, 2010 |
| Reviewer: M. Ram, San Jose, CA, USA |
Ninja Gaiden Sigma is the third version of the "new" Ninja Gaiden that first appeared on the original Xbox (and was later re-released on that system as Ninja Gaiden: Black). For the most part, it's much the same game; the storyline and settings have mostly been untouched, and while the camera has been improved, it still gets stuck or swings wildly at times. The gameplay is as fast and fierce as ever, and in fact the game is more difficult than I remember, as there are more boss fights and ninpo (magic) seems much less powerful than it used to be. Then again, there's more satisfaction in beating harder enemies.
Aside from the graphical upgrades, there are other things that spice up the experience for those who have played the older versions of the game. The biggest addition is in a few levels where you play as Rachel. While it's interesting to kick butt as a sexy, warhammer-wielding vixen, the fun wears off quickly - her levels and enemies are the same as Ryu's, she only has one weapon and a limited moveset, and she attacks very slowly. Those levels feel like padding rather than a new experience.
Other differences include new weapons (dual katanas), a few new enemies and bosses, different/moved/new music at times, and a few changes to previous areas. Some of these are welcome changes...for instance, the water level after the aqueduct is much shorter and features less fetch-questing, and you no longer HAVE to climb the floating pyramids after fighting Doku the first time. There are still annoyances though, like the ghost fish and other enemies who attack in ravenous packs (like the cat-people from the mission mode in Black). The puzzles in the pyramid have been removed and replaced with three tough enemies, and there are other places that have been made more difficult (especially since you can't initially change the difficulty, unless you die several times and continue as a "Ninja Dog").
Although the in-game graphics look solid in HD, the original cutscenes have simply been ported over and look noticeably poor (they were great before, but on the PS3 they look blurry and jaggy, like they were re-sized to be larger.).
If you've played the Xbox versions and want to know if it's worth it to play through Sigma, it is...to a point. The improved graphics make it more enjoyable, but don't expect anything groundbreaking in terms of design. |
One of the Greatest.
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| Review Date: February 9, 2010 |
| Reviewer: C. M. Gryctko, State College, PA USA |
One of the greatest games of all time. Has strategy, difficulty, graphics and is fun. I love a game that is challenging but not cheap or tough for the wrong reasons. In other words, I like a game that Is hard because I messed up, not because the game didn't respond right or was cheap. This game is definitely that. I like that it is a challenge so when I played it today after years of having it, I can enjoy it instead of just running through it. It is definitely an all time classic. Much better than #2 from the feel of it. I didn't even bother to buy that one even though I have almost every game known to man. Bit of a turnoff too that the sigma version for #2 wasn't much different. Not here though. The graphics are the best of any version and so is the gameplay. You get some cool additions and the level design and battles are true classics. This is the version to get and at 17 dollars, it is a must buy that you will be playing 10 years from now along with the Metal Gear Series, saying "Wow, they don't make em like this anymore!" A true classic in the spirit of old school games with a high difficulty (It will ask you if you want to "abandon the way of the ninja" and let you play in very easy mode if you keep dying) that is rewarding to plod through. The only game of this generation and this style that can compete with NGS is Devil May Cry 4, which is very cool but a much different spirit of rebellion and not as serious. Plus NINJAS ARE AWESOME! The main Character RYU's suit you change into after the first round actually reminds me of a Metal Gear Solid outfit. The enemies would look at home in MGS as well, SOCOM Type pistols included. VERY COOL! Anyway, I hope you like this game and I'd recommend it (only for mature adults - NO KIDS please!!!!) to anyone who likes a challenge and is a true fan of gaming, a hardcore gamer, a fan of japanese style games, or anyone who wants a game that will still be worth playing 10 years down the road. Good luck and God bless!
-Anjiel |
hard
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| Review Date: February 1, 2010 |
| Reviewer: Alex Fan, San Jose, CA USA |
| maybe because I am not goot at act game, this game is kind of hard for me. but I have to say if we can practice more, it will be a good experience after you finish it. |
Ninja Sigma
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| Review Date: January 27, 2010 |
| Reviewer: Apollo, Chicago IL USA |
| Two words to describe this game, so hard, actually three words, so very hard. This game is the most unforgiving, and toughest game I have ever played on any platform. While the story line itself is fairly interesting; the gameplay itself is at time extremely frustrating and unforgiving. You will find yourself pulling out your own hair trying to time the perfect jump or understand what part of a particular puzzle you are missing. This game remind me alot of the old school prince of persia PC games. Its a lot of jumping around, timing your jumps, going back and force to collect a key or some sort of missing piece of a puzzle. And the bosses at each level is very much like to old school games where the bosses do a preprogrammed set of moves that if you can time fairly well will be easy to beat. Overall not an impressive game but fairly fun once you complete it as you will have a sense that accomplished something, kind of like the feeling you finally mowed your lawn or cleaned out an epic mess. |
Few scenarios but a lot of action...
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| Review Date: January 25, 2010 |
| Reviewer: GCh, Guatemala, CA |
PROS:
- Very long adventure (19 chapters)
- Good resolution (1080 p)
- Good fidelity to the original (NES)
- A lot of different bosses (helicopter, monsters, dragons, warriors, etc.)
- Different kind of enemies (ninjas, soldiers, machines, monsters, zombies, etc.)
CONS:
- Few scenarios (city 80%, air balloon 10%, village 10%)
- Some movements very hard (running through walls, acrobatic movements) |
Excellent Remake
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| Review Date: January 24, 2010 |
| Reviewer: Mel, NY |
Ninja Gaiden is still the bar I use to judge other action game controls.
NG's fighting system controls on a dime.
The tight controls are necessary for a game this challenging. The first boss in this game is legendary for his difficulty.
This is one of the games I was most excited for after getting a PS3.
The difficulty definitely isn't for for everyone. The combat is so satisfying though, I don't mind trying to get to the next checkpoint.
One tip. If the difficulty is too much, try dying immediately on the first level a few times to unlock a lower difficulty. |
Exhausted but Contented!
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| Review Date: January 24, 2010 |
| Reviewer: NKM Ryu, Georgetown, Penang Malaysia |
Great graphics in 1080p and sound!
Very rewarding but not an easy game to beat.
Yet, once you beaten, you will be able to redo it again, and great value for replay.
Cant wait to get the sequel! |
pain in the butt.
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| Review Date: January 9, 2010 |
| Reviewer: Eric Cattane, Lapeer, MI USA |
| I am a fan of the original NES Gaiden 1. Gaiden PS3 is graphically a work of art. Story line OK. Game play frustrating to say the least. This is not an easy play through. I would reccomend it. |
Time wasted
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| Review Date: December 2, 2009 |
| Reviewer: Lynnette, |
| When I played the demo for this game I was very excited and against the advice of my friend I brougt this game. After about an hour or so of game play I can say I was ready for this game to be over! This game is too long(for no reason) and the story line goes on and on and after you beat one boss you think somthong really awesome is going to happen but no! somthong dumb and pointless happens.The only challenge that you will face is enduring this games long pointless story line. The bosses were easy to beat once you figure out the pattern if anything it's annoying! I would not recommend this game to anyone! On the plus side the graphics are awesome and the fight combos are pretty sweet,still that does not make up for the wasted time and WTH is going on questions you will be asking yourself. So do yourself a favor and save some time and money.......don't get this game! |
poor design
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| Review Date: November 6, 2009 |
| Reviewer: anonymous, |
| This game is ruined by the crappy camera angles and poor controls. I hear a lot of "Boy, it really gives a sense of accomplishment to beat a boss / stage / the game." No, that's just relief that it's all over with, lol. This game is torture.. If it weren't for Rachel (she's smokin) I'd give this a 1. The price is right but you've been warned.. |
Great Classic
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| Review Date: November 1, 2009 |
| Reviewer: Andre R. Velez, |
| This game was definitely worth the $10.00 I payed for it...hell its worth $50. A great challenge for the hardcore action gamers that offers true feelings of accomplishment for every enemy you kill. Pick it up, its not one to miss. |
Ninja Gaiden Sigma
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| Review Date: October 23, 2009 |
| Reviewer: Edward P. Yang, |
| This game is harder than most of its type, God of War, Devil May Cry 4 etc...but I didn't find the combat especially frustrating. However, the game design is especially frustrating. Save points are never right in front of bosses, you always have to run for a few extra minutes each time you die, kind of a pointless exercise in frustration. The combat is fairly deep, timing and direction of dodging are the keys to winning most of the harder fights. However, the camera makes things extremely frustrating when you can't see enemies and especially when there's platforming involved. A lot of the non combat design really hampers the game, yes it does make the game harder, but it also makes it feel ancient. |
Aasaaaaaaa.
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| Review Date: October 22, 2009 |
| Reviewer: RJMacReady, Green Bay, WI USA |
| This is a touch game, but not so tough to make it infuriating. A casual gamer like me could beat it on normal mode, it just took a little more time then your average button masher usually does. Enemies come flying at you pretty fast, and you have to be like cha cha assa eeeyaaaaaaa! Study your enemies and find their weaknesses. You can't just spam the triangle button and expect to win. And just remember, "Daijubu desu!" |
So far it's pretty good
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| Review Date: August 22, 2009 |
| Reviewer: TJ318, Ft Leonard Wood, MO United States |
| I'm half way through the game. If it were one word I had to use to describe it, I'd say challenging. It's not your typical button mashing hack n slash. As stated by others, it takes technique. It also takes alot of patience. I could see some people breaking their controllers out of frustration. But that doesn't take away from the fun. Finding new weapons and upgrading them is a plus. The only negative I have is the camera angle. Sometimes it can be a little weird. Unlike alot of games these days the storyline is worth paying attention to. The graphics are also nice. 9.5 out of 10 in my book. |
Okay for the weekend.
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| Review Date: August 21, 2009 |
| Reviewer: Charles Holman II, THE DESERT!!! |
I grew up on the ninja gaiden series and thought that this would be fun to play. But now I know why we just rented all the titles. Here are a few pros and cons to the game and you should just rent it.
Pros:
Good combat system.
Good graphics.
The combat system is good and deep for just a hack and slash. And there is room for growth as you upgrade weapons and find weapons. Graphics are clean and clear and very detailed. Along with a lot of other things that really stand out to make you look in that direction.
Cons:
Camera
Storyline
controls
Menu options
The camera could have been just a tad bit tighter so that you didn't have to keep adjusting it or hitting the R1 button to center it. The storyline could have been a little bit more deeper then just straight up revenge. And the controls needed to be really tight cause trying to get to higher places required you to jump to certain places and not being in the right place to do this usually meant hit or miss and then doing it all over again and again. And the last one is the menu options. This was probably the most frustating one of all cause to change weapons you had to open the menu, to use special items you opened the menu, to switch certain items you opened the menu and if you wanted to pause the game guess what? You opened the menu!. This is suppose to be a fastpaced game and you relied on the menu for certain things that are critical to the game. Which is how its suppose to be but in the middle of something I find myself hitting this button a lot to do certain things in the game and there was no way to map it to other buttons or set it up for that.
Long? Yes. Worth buying? No. Worth playing? Yes. Any replay value? NO. Regardless of the flaws in this title its still pretty good compared to what is out there now and still a good title to play. Once again if your funds are low and you don't want to waste cash on a game this will hold you over for a long weekend or a week. But I would not recommend buying this title cause its just not that filling. Its like eating chinese food. No matter how much you eat, your hungry again later. And this title does fall into this group. Once your done, your done. |
Excellent game but don't expect bubble gum action
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| Review Date: August 12, 2009 |
| Reviewer: A guy from south, Massachusetts USA |
I bought this game because I had played the previous versions of Ninja Gaiden in other old platforms, and, surprisingly, this was much less expensive than I expected.
This is a much better game than so many I have seen. It is not easy, the enemies attack in group, adapt the offensive and get tougher with time. Your character dies all the time and you have to try again countless times, but once you finish off a chapter boss you feel a real sensation of accomplishment.
What I like the most about this Ninja Gaiden version is that you can't expect the enemies to behave the same, even when you are trying again and encountering the same group of foes in the same situation you had before. The AI is very good. Depending on how you face them, your first strike, your character's position, etc, they will change the strategy. Also, as other reviewers mentioned, most enemies have some attacks that can't be blocked (you must try to evade them), if you block for too long or at the wrong time, they will break it and if you use the same attacks many times without varying, the enemies will adapt, blocking or evading them.
The graphics and sounds are good, but not too impressive, but I prefer challenging AI with good/average graphics to weak AI with mesmerizing graphics any day.
If you want real tough action, try this title (there is a demo at the Playstation store), but if you get frustrated easily, don't bother. There are easier titles around.
One criticism I have is that the saved game loading (when your character dies and you want to continue) and chapter loading (once you complete the previous one) are slow (at least, for me), even after installing the game in the hard drive (though it does improve it). But, it is a minor issue that don't affect the rest.
Advice: master the combo techniques. There are several of them and some require a sequence of 6 buttons to work. Your path will be smoother and the chapter bosses fall faster.
In the end, a great title. |
It's very good!
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| Review Date: August 11, 2009 |
| Reviewer: Italo G. C. Pucci, Recife, PE Brazil |
| This game is Excellent! The scenaries are very detailed. The graphics are amazing. The fightings are greate. The weapons are very good. I am very satisfied with it. |
Good/Bad
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| Review Date: August 3, 2009 |
| Reviewer: Will, |
Good: Graphics are good.
Bad:
Camera! This is the hardest aspect of the game and the game itself is pretty hard. I didn't make it past level 1 before frustration set in and I quit. Controls are difficult.
Could have been good but I have no idea what they were thinking with the design.
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Not a fun game
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| Review Date: August 1, 2009 |
| Reviewer: Steven Rinck, Lisle, IL USA |
Poor controls, poor camera and cheap enemy AI combine to make a game that's mostly unfun to play. Normally, I'd just rate it low and move on without a review, but this game is un-fun in a very special kind of way: It is extremely fun at its core, but has extra "features" that take it all away.
This is a game based entirely around intense combat; you're a seriously bad-ass ninja, and you're going to kick the door in and kill a couple million other ninja before you have breakfast. The story is laughable to annoying, and that's to be expected (and I don't hold it against the game). The graphics are pretty (except the FMVs, which would be sub-par on a PS2; did they not upgrade these from the xbox version?). Ok, lets get on to the gameplay.
You are provided with a variety of weapons and a ridiculous number of combos for each of them. You're extremely quick and agile and acrobatic. What could possibly go wrong?
1)The Camera. The final boss of this game should be the freaking camera. It's almost cliche to complain about the camera in a 3d game, but its particularly bad here. You can rotate it around with the right analog stick, and that would be great except:
- You can't control the zoom distance, which means oftentimes rotating it will simply allow you to be 3 inches from Ryu's backside instead of 3-inches from his stomach. This is especially troublesome because they like you to have long protracted fights in tiny cramped environments.
- The game is not content to let you have complete control over it. Oftentimes it just won't let you rotate to a specific spot, other times you have to fight with the camera control as it tries to go off on its own do god knows what (but certainly not anything like getting you and your enemies on the screen).
- Everytime you enter a room (aside from every door entry being an annoying 6-second in-game cutscene) the camera faces you and the door you came in from. This leaves you in poor position the fight the 3 enemies that are rushing you while you're standing still trying to fight the camera to get behind you so you can see the enemies. IT INTENTIONALLY SETS YOU UP WITH THE WORST POSSIBLE CAMERA ANGLE (180 degrees from what you'd want) EVERYTIME YOU ENTER A ROOM.
2) Next, the controls. Combos work fine (well sorta; to be discussed below), it's mostly movement and Aim that suffer. Subtle changes in movement direction just aren't acknowledged. Instead of the analog stick, you'd be just as well off with the D-pad (except the D-pad does something else, so you can't use it for movement). This is important when you want to attack the guy that's ever so slightly to the right and in front of you...you'd think being a ninja this would be possible. It's not. You're about as maneuverable as one of those arcade crane games. You will attack dead ahead, oblivious to the guy 3 inches from where your blade goes.
Further more, I know ninjas are supposed to be dedicated and all, but this game takes it too far. Anytime you want to swing your weapon/attack, you dedicate yourself to this completely. This means you lose the ability to block, dodge or redirect your attacks for 2-6 seconds depending upon what the attack you're doing. At the end of any combo you'll also frequently stand there in some menacing ninja pose for a second or so before you can re-take control of your character again. You even do this when you dodge, which kinda of ruins the whole idea of being "evasive".
About the combos. Assuming you don't get hurt in the middle of it, most combos are fairly easy to pull off. That's a big assumption though, and one that will prove false in most occasions. There's about half-dozen moves that are worthwhile with each weapon, and the rest will see precious little use because 99% of combat is blocking for a couple seconds and then making a single quick attack. The situations where this is not the case are:
- It's a solo boss-type enemy, in which case you will be doing more evading than blocking. Any attempt at a long complex combo will leave you hurt because they are not "stunned" by your attacks and will attack you right back if you're not evading.
- It is the last enemy from a horde, in which case he is easily dispatched without the need for any sort of combo.
3) Enemy AI. This game is difficult, and the enemies are no slouches. A handful of hits from almost any enemy will kill you. This leaves very little room for error in battles, even with minor foes. Enemies are extremely quick, evasive and aggressive. They work well as a team: one will often perform a guard-blocking move right when others are attacking you so as to screw you. They also scatter off camera like cockroaches when the lights come on. Thats right: the AI doesn't make them get behind you, above you, etc; it makes them get off-camera where they charge up and do power-moves/charges or powerful ranged attacks like rockets, magic, etc. If they're not performing guard breaking moves, they're hitting you with moves that just plain ignore your blocking. When you drop your own block to attack (or if you use a counter attack move) they're right there to hit you the millisecond your guard drops. It's really more of a Cheap AI than a particularly good one. They have computer-perfect reaction time and massive damage.
4) Loading and Bad Environments: The loading in this game is annoying. Outdoor areas will frequenyly have to "load" for a few seconds, and the places where they do this are almost always at an enemy respawn point you'll have to trek past multiple times. For extra-happy fun, when it is done loading (anywhere from about 3-10 seconds) usually about a second's worth of combat will pass by that you didn't get to see or interact with. It's free time for the enemy to beat-down on you.
Another thing: combat frequently takes place around doors or intractable objects. Coincidentally, the same button used to interact with them is one of your two "attack" buttons. This will leave you examining objects, or worse, going through doors and resetting encounters. You could have picked a different button for this one guys; R2 isn't used for anything I don't think.
Save points frequently have respawning enemies on them. This means, anytime you load a game from that savepoint, you will be ambushed the second (literally) you get in game. That's just mean.
All of this combines to be a mostly frustrating game play. Every now and again they'll get it right. The camera will manage to have both you and the enemies on screen, your attack will actually make contact with the enemy instead of missing because he's 3 degrees to your right, and there won't be a loading screen in the combat arena. When this happens, its very rare, but it's also really really fun. This is why the game is such a let-down. The potential is right there staring you in the face. The execution, however, was very, very poor. |
A good game
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| Review Date: July 14, 2009 |
| Reviewer: Kong M. Xiong, |
| I give Ninja Gaiden Sigma a 4 because there were a few things that I didn't like about it, though there are good things about it too. First off in Sigma you can control the camera unlike in the one that came out on the first Xbox. This makes the game a hell of a lot easier. At times the audio just doesn't give you the umph that you would think there should be - that's one one the reasons why I give Sigma a 4, another reason is the fact that the cg sequences are not rendered in HD. This means that the cg sequences don't look as good as the in-game graphics. I also did not like some of the extra stuff that Team Ninja threw into Sigma. The extra chapters don't really add anything to the story of Ninja Gaiden. Other than that the game was good. |
Great addition to my PS3 collection
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| Review Date: July 8, 2009 |
| Reviewer: Litheyl L. D. Limqueco, |
Bought this recently because I liked the demo and heard the sequel was coming out.
Pros:
In game graphics is stunning. It's a dated game but graphics is still great.
Great overall controls, they made easy and simple, it will make you feel like a fast moving killing machine. It can be difficult to do more controlled movements whenever you want to make it through certain obstacles because character movement like turning is not that precise. But no big deal. Liked how they used the SIXAXIS to make ninpo more powerful.
Decent storyline, at least there was decent attempt to create a story supported by some lore.
Very challenging. Offers different levels of challenges. Just finsihed normal mode and working on hard mode. Definitely need some patience to master. It's not your regular hack and slash. You will actually need to know what technique works best on each enemy, even the weakest ones. This makes the game more interesting since you don't just blindly hack your way to completion. Your character is very powerful as long as you know how to use him/her.
Nice variety of weapons, power ups, upgrades, secondary weapons. The different weapons change the play style which is great.
Also has a treasure hunt kind of feature and several in game challenges to get more power ups which I think is a good addition to the overall game.
Cons:
One thing that really annoyed me about this game was in some boss battles, there were areas where your character can normally access (when not in a boss battle) that all of a sudden you cannot access during a boss battle. There is no obstruction, no nothing, it's just the character just cannot move in that direction anymore. To me it was stupid. Developers could have at least made some kind of barrier or something which would make area movement restriction more sensible. To me this is due to lazy developers.
Also in boss battles the camera angles are restricted which is annoying. Normally you can control the direction of the camera but in some boss battles there fixed camera angles. Not a big deal but a little annoying.
Movie cutscenes not so great, they seem to have used the original xbox cutscenes which are not up to the current graphic standards, no big deal but annoying.
Overall a great game even with it's minor flaws. I'm happy I got it, I'm sad that I did not get it much earlier. Going to definitely get the sequel. Will be replaying this for quite some time. |
Nice game Ninja Gaiden Sigma
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| Review Date: July 5, 2009 |
| Reviewer: Shalva Sultanishvili, |
Really good game. Received more than expected from it.
If you like games like this and quite difficult also I recommend it. |
Camera, camera, camera!
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| Review Date: June 29, 2009 |
| Reviewer: Crissano V. Dalley, Jamaica |
| This game is a dissapointment. I bought it because I was getting it on a deal but it really wasn't worth it. The graphics are sub-par for a next gen game. The story is OK because I can understand the old NES effect they were shooting for. However where this game really bites is the camera angles, OMG! The camera is sooooooooo lame! During the regular game it's not so bad, but the boss fights make you want to break this disk. The bosses are constantly moving (as bosses tend to do) but the camera focuses only on you, if you try to swerve the camera to find the boss, it leaves you off screen and you STILL get your butt kicked. You dropped the ball Team Ninja. |
OK hack and slasher
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| Review Date: June 1, 2009 |
| Reviewer: FSM, Pirate Ship |
| This game is pretty fun. There is however, little "greatness" about it. It is VERY hard, which is nice since most games today seem designed to be beaten. It is very fast paced, making you run, jump, flip, and cut your way out of danger. However, it just doesn't offer anything beyond action. If you like a strictly action packed beat 'em up, this is totally your game, if you like depth and strategy, maybe not so much. It is fun, and has great visuals, it just doesn't exactly have much more to offer. I would have enjoyed it if the enemies didnt automatically know where you are, you cannot sneak at all, and in fact YOU are more often than not ambushed from opponents falling from the sky or teleporting out of the ground. |
Not PS3 Worthy
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| Review Date: May 24, 2009 |
| Reviewer: Jose Marval, |
I bought this game after reading nice reviews. I have several games, and NGS is the one I play the least. It doesn't feel like a next gen game, grapfics aren't that great, sounds isn't so good and the camera really sucks. It's actually the exact same xbox game with MINOR improvements. Why bring a game back if not you're not gonna make it a real competitor to current games?.
The game is hard, simply because you can't stay in one spot without getting killed in a second. You have to keep moving and jumping and fighting (with the cameras, not just the enemies). Sounds fun? naah, it's not. To have some chance, you have to actually learn the combos, and this combos are many, and different with each weapon, but even if you learn and master the combos, theyre not easy to execute because of a really bad camera.
Let me say some good thing about this game, theres always good and bad things to say about almost everything. It has a wide range of weapons, the long combos look great when performed the right way, and you fell a great relieve when you finish a level after trying for many times. if you buy this game, you'll probably think it isn't so hard. Wait till you get to level 6 or 7.
Unless you have a lot of games and can't find anything to spend your money on, dont buy this game. Besides, the lack of online features, multiplayer, trophies, or add on content, make replayability factor equal to zero. |
Great graphics and gameplay... and enough depth to keep me interested for about a month, which isn't so good.
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| Review Date: May 13, 2009 |
| Reviewer: Gary S, Commerce Twp., MI, USA |
THE GOOD:
- Graphics: One of the best looking games on PS3. The lighting effects are top notch. Overall scenery is great and the blood/gore looks good too.
- Controls: basic controls are easy to learn, as are the many combination moves. I hate the camera though. 50% of the time something is blocking your view and you end up get slashed up.
- Weapons: immense selection of weapons, from swords to throwing stars to huge battle axes to bow and arrow, this game has it all.
- Quick load times
THE BAD:
- Difficulty level is too high. There is no selectable difficulty level in the Options menu. You have to begin the game in Normal, and then if you get stuck, you say you want to give up... and they bump the difficulty down to Easy and call you a Ninja Dog. Thanks.
- Sound quality is very poor. I think they pulled a few too many sound effects from the Sega Genesis bin. I want to feel that sword strike, but it just sounds terrible. Everything is muffled. And I have Dolby Digital... no help.
- No way to get back to the main menu once you start playing. You have to quit the game. I can't believe this. Talk about a stupid oversite.
- Cheesy voice overs everywhere. Translated dialogue didn't translate so well.
- Cheap looking menu structure. Again Genesis bin on this.
- Camera views are very poor (see above). |
Better than I thought
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| Review Date: May 7, 2009 |
| Reviewer: Regular Guy, Southern Maryland, USA |
I have an Xbox 360 and a PS3. I find the controllers of the PS3 to be child size so I only buy exclusive titles for the PS3. If Ninja Gaiden Sigma was on Xbox I would have bought that version, but it is not. Ninja Gaiden Sigma has been a lot of fun. The character movements are smooth, the graphics are fine and if you enjoy a good puzzle you like this. There is a lot of back and forth. The developer uses the maps sometimes more than twice but don't think your getting repeat game play. Overall I really, really like this game.
There's my 2 cents. |
NEVER RECEIVED!!
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| Review Date: April 30, 2009 |
| Reviewer: Joel A. Carter, |
| ITS BEEN OVER 33 DAYS, AND I STILL HAVE NOT RECEIVED MY NINJA GAIDEN SIGMA, OR MY GOD OF WAR III GAME. |
TAKES ME BACK TO THE OLD DAYS
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| Review Date: April 1, 2009 |
| Reviewer: FRANCISCO CARDENAS, CELAYA, GTO MEXICO |
All i have to say is wow!!!
I got this game as a gift from my wife and let me tell you she hit the nail on the head with this one, I LOVE IT!!!!!
The story line is great, graphics awsome,but still you can see it was one of the first games for the PS3, the game difficulty is hard but fun, I think it has been a while since I played a game this hard, like the old nintendo games in the 80's and 90's. I have been playing it for the last 4 days and I can't stop, the fighting style is great, and one thing I really liked is the way somethings like paths are not so easy to fin so you have to explore to find a way out.
I highly recomend this game.
CHEERS. |
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